#pragma once
class IBattleAction
{
public:
	IBattleAction(void);
	virtual ~IBattleAction(void);
	virtual void Jump() = 0;
	virtual void Kill1() = 0;
	virtual void Kill2() = 0;
	virtual void Sprint1() = 0;
	virtual void Sprint2() = 0;
	virtual void Move1() = 0;
	virtual void Move2() = 0;
	virtual void Shake() = 0;
};

